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Wanderly Travel App

Application Design Wanderly 2025 12 weeks
Wanderly travel app UX presented on a laptop

Overview

Wanderly lets groups plan trips together without the spreadsheet chaos. I designed the end-to-end mobile experience — onboarding, collaborative itineraries, and shared budgeting.

Her research process surfaced insights we had missed for years. The new onboarding flow cut our drop-off in half.
— Priya Nair, Chief Product Officer at Wanderly

The challenge

Group travel planning lived across five different apps, and Wanderly's early prototype tested poorly: users could not figure out how to invite friends or split costs, and day-two retention was under 20%.

Approach & solution

Twelve diary-study participants and three rounds of prototype testing reshaped the product. Invites moved to the first screen, costs became a shared ledger instead of a calculator, and the itinerary turned into a chat-like timeline the whole group could edit.

Project gallery

Testing Wanderly flows with travelers
Iterating on Wanderly screens

Deliverables

Everything the client team received — and still uses today.

01

Research pack

Interview notes, personas, and journey maps grounding every decision.

02

Prototypes

Clickable flows tested with real users across two full rounds.

03

Interface & system

Final UI plus a documented component library with tokens.

04

Handoff & support

Developer specs, launch checklist, and two weeks of post-launch tweaks.